The Aftermath of the Minecraft 1.9 Combat Update (Java Edition)
The 1.9 update to the Java
Edition of Minecraft completely split the community in half, one side believing
in the 1.8 mechanics – the other confident that the attack cooldown was an improvement.
Right? Today, I will be voicing my opinions on the 1.9 update, and explaining
what Mojang needs to do to heal the Java Edition community.
Minecraft Java Edition 1.9 Combat Update (The Aftermath) |
First, let’s look at a
modern-day example of Minecraft 1.8 PvP, which can easily be found by simply
going to the very popular server for Java Edition: Hypixel (mc.hypixel.net).
Here, you can play minigames such as BedWars and SkyWars. But here’s the catch.
No matter what version you are playing on, from 1.8 to 1.13+, the PvP aspect of
the gameplay is purely 1.8 mechanics. Absolutely no attack cooldown between
swings of your sword, nor is there any dual-wielding. All the 1.9+ blocks, such
as Purpur or Glazed Terracotta go unused, since they simply are not supported
on a network that allows players on a different client (1.8). Mojang does
absolutely nothing to stop this, just like they do nothing to stop “mods” to be
installed into the launcher, like Optifine for example. Modern 1.9+ PvP-based
servers do exist, such as CubeCraft Games (play.cubecraft.net), but they are
far more uncommon or do not have nearly as much of a player base of Hypixel.
This seems all very well,
but at the time of the change (1.9), many players were split into between three
groups.
1) The players who wanted no
attack cooldown.
2) The players who really wanted the attack
cooldown to stay.
3) The players who thought
the attack cooldown was a step in the right direction, but needed tweaks.
These divisions of players
each wanted their own way. To appeal to the majority of PvP players who were
already used to “jitterclicking”, Hypixel, Badlion, and many more popular PvP
or Faction servers kept the 1.8-style of combat, and like stated before, Mojang
did no action to stop this. That may be one of my favorite decisions ever made
by the company behind Minecraft.
But how can we cure the “rift”
in the players? How can we make servers with the current updates popular again?
Well, there is a very intelligent idea created by the community to solve this
problem. And it’s only two commands Mojang would have to add. /attackcooldownfalse
and /attackcooldowntrue. These two commands would allow the owners of the
world/server have the option to choose whether or not they want the attack
cooldown. /attackcooldownfalse (similar to /keepinventoryfalse) would disable
the changes made in 1.9 to the combat. /attackcooldowntrue would enable it. So
simple!
The greatest part of this is
that this would allow for all the epic features in Minecraft from 1.9 Elytra
and Dual-Wielding, 1.12 Concrete and Glazed Terracotta, 1.13 swimming and
Tridents, all to be united in one place with no questions asked about the
combat changes. This honestly seems like the best solution to the problem.
Thank you for reading this
post, what do you think of these issues and solutions? Please leave a comment
down below with your own opinions on the topic! See you all next time, bye!
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